“The early access version will last for at least a year. ❼uánto tiempo va a estar este juego en acceso anticipado aproximadamente? Your support will be the biggest drive for us to develop "Book of Yog"!” Through communicating directly with our players and taking feedback, you can help us continually improve, iterate, and make the best APRG idle game. We look forward to hearing the opinions – positive and negative - from our players. It is for this reason that we have decided to share our development process with our players. With the help of the players’ opinions, we hope to figure out what content works and what doesn’t during the game’s development. Where's the paywall? I don't know, I didn't play for long.“We want to make an idle game that combines the best features of "Diablo 2” with the idle genre, we hope that players can easily enjoy the fun of adventure, battle, chasing loot, and upgrading their team through our dungeons and wilderness levels. Gameplay is standard "click to move, click to kill, 1234 for skills" stuff, but with that FUN mechanic where everything's 100% automated so you don't have to really DO anything for the majority of fights, just letting it autorun until you hit some paywall further down the line. I'd say about 60% is translated poorly, 20% translated in a way that's completely broken, and 20% that's outright not translated at all. It's "idle" in that the further you get, the better stuff shows up in a chest over time that you can collect whenever you want. Pretty standard "Diablo-lite" gameplay down linear corridors while you flashy-flash explode hundreds of demons or whatever. I dunno, it'd feel kinda bad to rate it down since most of my issues with the game stem from the game's awful translation.
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